


And while I disagree with most of the article's points, at the very least it can shed some light on where the other side of the argument is coming from.

The article is mostly focused on Kingdom Come: Deliverance with its rare and precious Saviour Schnapps, but it also mentions The Witcher and Deus Ex series, as well as a number of other titles. For example, this Gamepressure article argues that having limited saves makes your decisions feel more impactful and that sweating over every fight is somehow more fun than being able to freely try different approaches and solutions as you learn to interact with a game's systems. Multiple quick save slots, rotating autosaves, and manual saves on top of that is what every self-respecting game should have in this day and age (unless it's a roguelike). As far as I'm concerned, there is no excuse for not having a proper saving system in your game.
